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AppsFlyer Unity Steam SDK integration
AppsFlyer empowers gaming marketers to make better decisions by providing powerful tools to perform cross-platform attribution.
Game attribution requires the game to integrate the AppsFlyer SDK that records first opens, consecutive sessions, and in-app events. For example, purchase events.
We recommend you use this sample app as a reference for integrating the AppsFlyer SDK into your Unity Steam game.
Prerequisites
- Unity Engine.
- Steamworks SDK integrated within your Unity project.
- Steam client installed with an active user. Note: It must be running for testing.
AppsflyerSteamModule - Interface
AppsflyerSteamModule.cs
, included in the scenes folder, contains the required code and logic to connect to AppsFlyer servers and report events.
AppsflyerSteamModule
This method receives your API key, Steam app ID and the parent MonoBehaviour and initializes the AppsFlyer Module.
Chữ ký phương thức
AppsflyerSteamModule(string devkey, string appid, MonoBehaviour mono)
Usage:
AppsflyerSteamModule afm = new AppsflyerSteamModule("STEAM_APP_ID", "DEV_KEY", this);
Đối số
STEAM_APP_ID
: Found in the SteamDB.DEV_KEY
: Get from the marketer or AppsFlyer HQ.
Start
This method sends first open and session requests to AppsFlyer.
Chữ ký phương thức
void Start(bool skipFirst = false)
Usage:
// without the flag
afm.Start();
// with the flag
bool skipFirst = [SOME_CONDITION];
afm.Start(skipFirst);
LogEvent
This method receives an event name and JSON object and sends in-app events to AppsFlyer.
Chữ ký phương thức
void LogEvent(string event_name, Dictionary<string, object> event_parameters)
Usage:
// set event name
string event_name = "af_purchase";
// set event values
Dictionary<string, object> event_parameters = new Dictionary<string, object>();
event_parameters.Add("af_currency", "USD");
event_parameters.Add("af_price", 6.66);
event_parameters.Add("af_revenue", 12.12);
// send logEvent request
afm.LogEvent(event_name, event_parameters);
GetAppsFlyerUID
Nhận ID thiết bị duy nhất của AppsFlyer. SDK sẽ tạo ra một ID thiết bị duy nhất của AppsFlyer khi cài đặt ứng dụng. Khi SDK khởi động, ID này sẽ được ghi nhận là ID của lượt cài đặt ứng dụng đầu tiên.
Chữ ký phương thức
string GetAppsFlyerUID()
Usage:
AppsflyerSteamModule afm = new AppsflyerSteamModule("DEV_KEY", "STEAM_APP_ID", this);
afm.Start();
string af_uid = afm.GetAppsFlyerUID();
IsInstallOlderThanDate
Chữ ký phương thức
bool IsInstallOlderThanDate(string datestring)
This method receives a date string and returns true if the game folder creation date is older than the date string. The date string format is: "2023-January-01T23:12:34+00:00"
// the creation date in this example is "2023-January-23T08:30:00+00:00"
// will return false
bool dateBefore = AppsflyerSteamModule()->IsInstallOlderThanDate("2023-January-01T23:12:34+00:00");
// will return true
bool dateAfter = AppsflyerSteamModule()->IsInstallOlderThanDate("2023-April-10T23:12:34+00:00");
Running the sample app
- Open Unity hub and open the project.
- Add Steamworks to your Unity project. Follow the Steamworks SDK instructions and add it through your package manager.
- Use the sample code in
SteamScript.cs
and update it with yourDEV_KEY
andAPP_ID
. - Thêm
SteamManager
andSteamScript
to an empty game object (or use the one in the scenes folder).
- Launch the sample app via the Unity editor and check that your debug log shows the following message:
- After 24 hours, the dashboard updates and shows organic and non-organic installs and in-app events.
Implementing AppsFlyer in your Steam game
- Add Steamworks to your Unity project. Follow the Steamworks SDK instructions and add it through your package manager.
- Add
SteamManager.cs
to a game object. - Add the script from
Assets/Scenes/AppsflyerSteamModule.cs
to your app. - Use the sample code in
Assets/Scenes/SteamScript.cs
and update it with yourDEV_KEY
andAPP_ID
. - Initialize the SDK.
AppsflyerSteamModule afm = new AppsflyerSteamModule("DEV_KEY", "STEAM_APP_ID");
- Start the AppsFlyer integration.
- Report in-app events.
Deleting Steam cloud saves (resetting the attribution)
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